Resolution No. 260 (5/26) Digital (Electronic) Games: Rulings and Guidelines
20 November، 2025

The Council of the International Islamic Fiqh Academy of the Organization of Islamic Cooperation‭, ‬holding its twenty-sixth session in Doha‭, ‬State of Qatar‭, ‬on 6-10‭ ‬Dhūl-Qi’dah 1446H‭ (‬4–8‭ ‬May 2025‭), ‬

HAVING EXAMINED the research papers submitted to the Academy concerning the Digital‭ (‬Electronic‭) ‬Games‭: ‬Rulings and Guidelines‭,‬

HAVING LISTENED to the in-depth discussions on the subject‭,‬

RESOLVES

First‭:‬‭ ‬Confirmation of the Academy resolution no‭. ‬127‭ (‬1/14‭) ‬on Contests cards‭.‬

Second‭:‬‭ ‬Digital‭ (‬electronic‭) ‬games are interactive physical and mental activities conducted through modern technology or digital applications‭, ‬such as games of action‭, ‬adventure‭, ‬puzzle‭, ‬and e-sports‭, ‬among others‭.‬

Third‭:‬‭ ‬The default ruling on playing digital‭ (‬electronic‭) ‬games is permissibility‭ (‬ibāhah‭). ‬Therefore‭, ‬it is allowed to play them provided they do not involve prohibited‭ (‬ḥarām‭) ‬elements‭, ‬nor cause harm to religion‭, ‬self‭, ‬intellect‭, ‬wealth‭, ‬or progeny‭, ‬nor entail aggression against others‭, ‬or lead to the neglect of religious or worldly obligations and responsibilities‭.‬

Fourth‭:‬‭ ‬It is permissible to produce and trade digital‭ (‬electronic‭) ‬games if such production and trade are free from the harms mentioned in paragraph‭ (‬3‭), ‬and the intellectual property rights of the creator are recognized‭.‬

Fifth‭:‬‭ ‬It is permissible to trade prepaid digital game cards‭, ‬provided they represent known and defined benefits‭.‬

RECOMMANDATIONS

1‭. ‬Issuing digital parenting education guides and enacting systems and legislations to minimize the risks associated with digital‭ (‬electronic‭) ‬games‭, ‬and activating monitoring tools over them‭.‬

2‭. ‬Encouraging parents‭, ‬guardians‭, ‬and those responsible for children’s affairs to enhance supervision of digital‭ (‬electronic‭) ‬games according to age categories‭.‬

3‭. ‬Organizing seminars and sessions through visual‭, ‬audio‭, ‬and print media to discuss the pros and cons of digital‭ (‬electronic‭) ‬games‭.‬

4‭. ‬Encouraging programmers and specialists in digital‭ (‬electronic‭) ‬games to develop beneficial and constructive alternatives that are competitively attractive and engaging‭.‬

Indeed‭, ‬Allah is All-Knowing‭.‬

Go to Top